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The Psychopathology of Everyday Things - Donald A. Norman (1988)

Posted on:October 18, 2022 at 12:00 AM

This post is part of the ongoing series of reading reflections on HCI papers and articles. You can find the other posts ‘here.’

THE PSYCHOPATHOLOGY OF EVERYDAY THINGS

From “The Design of Everyday Things” Book by Donald A. Norman

This article emphasizes the need for ‘good design’ in everyday objects. It shows, through various examples and illustrations how good design can improve quality of life. The article explains what makes a design, a ‘good design’: discoverability, and understanding. What facilitates discoverability: affordances, signifiers and mapping; and for understanding: feedback, and conceptual models.

While reading through the article, I tried to think of examples of bad design, and not complying with the prescribed principles and was surprised that there are very few examples, which I think is great from a User’s perspective. Some of the observations I made going over digital interfaces are:

Therefore, I found it challenging to find examples of bad design, and I think this is a great testament to the amount of effort that has gone into designing modern digital interfaces.

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